var Reporter = require('../base').Reporter;
var EncoderBuffer = require('../base').EncoderBuffer;
var assert = require('minimalistic-assert');

// Supported tags
var tags = [
  'seq', 'seqof', 'set', 'setof', 'octstr', 'bitstr', 'objid', 'bool',
  'gentime', 'utctime', 'null_', 'enum', 'int', 'ia5str'
];

// Public methods list
var methods = [
  'key', 'obj', 'use', 'optional', 'explicit', 'implicit', 'def', 'choice',
  'any'
].concat(tags);

// Overrided methods list
var overrided = [
  '_peekTag', '_decodeTag', '_use',
  '_decodeStr', '_decodeObjid', '_decodeTime',
  '_decodeNull', '_decodeInt', '_decodeBool', '_decodeList',

  '_encodeComposite', '_encodeStr', '_encodeObjid', '_encodeTime',
  '_encodeNull', '_encodeInt', '_encodeBool'
];

function Node(enc, parent) {
  var state = {};
  this._baseState = state;

  state.enc = enc;

  state.parent = parent || null;
  state.children = null;

  // State
  state.tag = null;
  state.args = null;
  state.reverseArgs = null;
  state.choice = null;
  state.optional = false;
  state.any = false;
  state.obj = false;
  state.use = null;
  state.useDecoder = null;
  state.key = null;
  state['default'] = null;
  state.explicit = null;
  state.implicit = null;

  // Should create new instance on each method
  if (!state.parent) {
    state.children = [];
    this._wrap();
  }
}
module.exports = Node;

var stateProps = [
  'enc', 'parent', 'children', 'tag', 'args', 'reverseArgs', 'choice',
  'optional', 'any', 'obj', 'use', 'alteredUse', 'key', 'default', 'explicit',
  'implicit'
];

Node.prototype.clone = function clone() {
  var state = this._baseState;
  var cstate = {};
  stateProps.forEach(function(prop) {
    cstate[prop] = state[prop];
  });
  var res = new this.constructor(cstate.parent);
  res._baseState = cstate;
  return res;
};

Node.prototype._wrap = function wrap() {
  var state = this._baseState;
  methods.forEach(function(method) {
    this[method] = function _wrappedMethod() {
      var clone = new this.constructor(this);
      state.children.push(clone);
      return clone[method].apply(clone, arguments);
    };
  }, this);
};

Node.prototype._init = function init(body) {
  var state = this._baseState;

  assert(state.parent === null);
  body.call(this);

  // Filter children
  state.children = state.children.filter(function(child) {
    return child._baseState.parent === this;
  }, this);
  assert.equal(state.children.length, 1, 'Root node can have only one child');
};

Node.prototype._useArgs = function useArgs(args) {
  var state = this._baseState;

  // Filter children and args
  var children = args.filter(function(arg) {
    return arg instanceof this.constructor;
  }, this);
  args = args.filter(function(arg) {
    return !(arg instanceof this.constructor);
  }, this);

  if (children.length !== 0) {
    assert(state.children === null);
    state.children = children;

    // Replace parent to maintain backward link
    children.forEach(function(child) {
      child._baseState.parent = this;
    }, this);
  }
  if (args.length !== 0) {
    assert(state.args === null);
    state.args = args;
    state.reverseArgs = args.map(function(arg) {
      if (typeof arg !== 'object' || arg.constructor !== Object)
        return arg;

      var res = {};
      Object.keys(arg).forEach(function(key) {
        if (key == (key | 0))
          key |= 0;
        var value = arg[key];
        res[value] = key;
      });
      return res;
    });
  }
};

//
// Overrided methods
//

overrided.forEach(function(method) {
  Node.prototype[method] = function _overrided() {
    var state = this._baseState;
    throw new Error(method + ' not implemented for encoding: ' + state.enc);
  };
});

//
// Public methods
//

tags.forEach(function(tag) {
  Node.prototype[tag] = function _tagMethod() {
    var state = this._baseState;
    var args = Array.prototype.slice.call(arguments);

    assert(state.tag === null);
    state.tag = tag;

    this._useArgs(args);

    return this;
  };
});

Node.prototype.use = function use(item) {
  var state = this._baseState;

  assert(state.use === null);
  state.use = item;

  return this;
};

Node.prototype.optional = function optional() {
  var state = this._baseState;

  state.optional = true;

  return this;
};

Node.prototype.def = function def(val) {
  var state = this._baseState;

  assert(state['default'] === null);
  state['default'] = val;
  state.optional = true;

  return this;
};

Node.prototype.explicit = function explicit(num) {
  var state = this._baseState;

  assert(state.explicit === null && state.implicit === null);
  state.explicit = num;

  return this;
};

Node.prototype.implicit = function implicit(num) {
  var state = this._baseState;

  assert(state.explicit === null && state.implicit === null);
  state.implicit = num;

  return this;
};

Node.prototype.obj = function obj() {
  var state = this._baseState;
  var args = Array.prototype.slice.call(arguments);

  state.obj = true;

  if (args.length !== 0)
    this._useArgs(args);

  return this;
};

Node.prototype.key = function key(newKey) {
  var state = this._baseState;

  assert(state.key === null);
  state.key = newKey;

  return this;
};

Node.prototype.any = function any() {
  var state = this._baseState;

  state.any = true;

  return this;
};

Node.prototype.choice = function choice(obj) {
  var state = this._baseState;

  assert(state.choice === null);
  state.choice = obj;
  this._useArgs(Object.keys(obj).map(function(key) {
    return obj[key];
  }));

  return this;
};

//
// Decoding
//

Node.prototype._decode = function decode(input) {
  var state = this._baseState;

  // Decode root node
  if (state.parent === null)
    return input.wrapResult(state.children[0]._decode(input));

  var result = state['default'];
  var present = true;

  var prevKey;
  if (state.key !== null)
    prevKey = input.enterKey(state.key);

  // Check if tag is there
  if (state.optional) {
    present = this._peekTag(
      input,
      state.explicit !== null ? state.explicit :
          state.implicit !== null ? state.implicit :
              state.tag || 0
    );
    if (input.isError(present))
      return present;
  }

  // Push object on stack
  var prevObj;
  if (state.obj && present)
    prevObj = input.enterObject();

  if (present) {
    // Unwrap explicit values
    if (state.explicit !== null) {
      var explicit = this._decodeTag(input, state.explicit);
      if (input.isError(explicit))
        return explicit;
      input = explicit;
    }

    // Unwrap implicit and normal values
    if (state.use === null && state.choice === null) {
      if (state.any)
        var save = input.save();
      var body = this._decodeTag(
        input,
        state.implicit !== null ? state.implicit : state.tag,
        state.any
      );
      if (input.isError(body))
        return body;

      if (state.any)
        result = input.raw(save);
      else
        input = body;
    }

    // Select proper method for tag
    if (state.any)
      result = result;
    else if (state.choice === null)
      result = this._decodeGeneric(state.tag, input);
    else
      result = this._decodeChoice(input);

    if (input.isError(result))
      return result;

    // Decode children
    if (!state.any && state.choice === null && state.children !== null) {
      var fail = state.children.some(function decodeChildren(child) {
        // NOTE: We are ignoring errors here, to let parser continue with other
        // parts of encoded data
        child._decode(input);
      });
      if (fail)
        return err;
    }
  }

  // Pop object
  if (state.obj && present)
    result = input.leaveObject(prevObj);

  // Set key
  if (state.key !== null && (result !== null || present === true))
    input.leaveKey(prevKey, state.key, result);

  return result;
};

Node.prototype._decodeGeneric = function decodeGeneric(tag, input) {
  var state = this._baseState;

  if (tag === 'seq' || tag === 'set')
    return null;
  if (tag === 'seqof' || tag === 'setof')
    return this._decodeList(input, tag, state.args[0]);
  else if (tag === 'octstr' || tag === 'bitstr' || tag === 'ia5str')
    return this._decodeStr(input, tag);
  else if (tag === 'objid' && state.args)
    return this._decodeObjid(input, state.args[0], state.args[1]);
  else if (tag === 'objid')
    return this._decodeObjid(input, null, null);
  else if (tag === 'gentime' || tag === 'utctime')
    return this._decodeTime(input, tag);
  else if (tag === 'null_')
    return this._decodeNull(input);
  else if (tag === 'bool')
    return this._decodeBool(input);
  else if (tag === 'int' || tag === 'enum')
    return this._decodeInt(input, state.args && state.args[0]);
  else if (state.use !== null)
    return this._getUse(state.use, input._reporterState.obj)._decode(input);
  else
    return input.error('unknown tag: ' + tag);

  return null;
};

Node.prototype._getUse = function _getUse(entity, obj) {

  var state = this._baseState;
  // Create altered use decoder if implicit is set
  state.useDecoder = this._use(entity, obj);
  assert(state.useDecoder._baseState.parent === null);
  state.useDecoder = state.useDecoder._baseState.children[0];
  if (state.implicit !== state.useDecoder._baseState.implicit) {
    state.useDecoder = state.useDecoder.clone();
    state.useDecoder._baseState.implicit = state.implicit;
  }
  return state.useDecoder;
};

Node.prototype._decodeChoice = function decodeChoice(input) {
  var state = this._baseState;
  var result = null;
  var match = false;

  Object.keys(state.choice).some(function(key) {
    var save = input.save();
    var node = state.choice[key];
    try {
      var value = node._decode(input);
      if (input.isError(value))
        return false;

      result = { type: key, value: value };
      match = true;
    } catch (e) {
      input.restore(save);
      return false;
    }
    return true;
  }, this);

  if (!match)
    return input.error('Choice not matched');

  return result;
};

//
// Encoding
//

Node.prototype._createEncoderBuffer = function createEncoderBuffer(data) {
  return new EncoderBuffer(data, this.reporter);
};

Node.prototype._encode = function encode(data, reporter, parent) {
  var state = this._baseState;
  if (state['default'] !== null && state['default'] === data)
    return;

  var result = this._encodeValue(data, reporter, parent);
  if (result === undefined)
    return;

  if (this._skipDefault(result, reporter, parent))
    return;

  return result;
};

Node.prototype._encodeValue = function encode(data, reporter, parent) {
  var state = this._baseState;

  // Decode root node
  if (state.parent === null)
    return state.children[0]._encode(data, reporter || new Reporter());

  var result = null;
  var present = true;

  // Set reporter to share it with a child class
  this.reporter = reporter;

  // Check if data is there
  if (state.optional && data === undefined) {
    if (state['default'] !== null)
      data = state['default']
    else
      return;
  }

  // For error reporting
  var prevKey;

  // Encode children first
  var content = null;
  var primitive = false;
  if (state.any) {
    // Anything that was given is translated to buffer
    result = this._createEncoderBuffer(data);
  } else if (state.choice) {
    result = this._encodeChoice(data, reporter);
  } else if (state.children) {
    content = state.children.map(function(child) {
      if (child._baseState.tag === 'null_')
        return child._encode(null, reporter, data);

      if (child._baseState.key === null)
        return reporter.error('Child should have a key');
      var prevKey = reporter.enterKey(child._baseState.key);

      if (typeof data !== 'object')
        return reporter.error('Child expected, but input is not object');

      var res = child._encode(data[child._baseState.key], reporter, data);
      reporter.leaveKey(prevKey);

      return res;
    }, this).filter(function(child) {
      return child;
    });

    content = this._createEncoderBuffer(content);
  } else {
    if (state.tag === 'seqof' || state.tag === 'setof') {
      // TODO(indutny): this should be thrown on DSL level
      if (!(state.args && state.args.length === 1))
        return reporter.error('Too many args for : ' + state.tag);

      if (!Array.isArray(data))
        return reporter.error('seqof/setof, but data is not Array');

      var child = this.clone();
      child._baseState.implicit = null;
      content = this._createEncoderBuffer(data.map(function(item) {
        var state = this._baseState;

        return this._getUse(state.args[0], data)._encode(item, reporter);
      }, child));
    } else if (state.use !== null) {
      result = this._getUse(state.use, parent)._encode(data, reporter);
    } else {
      content = this._encodePrimitive(state.tag, data);
      primitive = true;
    }
  }

  // Encode data itself
  var result;
  if (!state.any && state.choice === null) {
    var tag = state.implicit !== null ? state.implicit : state.tag;
    var cls = state.implicit === null ? 'universal' : 'context';

    if (tag === null) {
      if (state.use === null)
        reporter.error('Tag could be ommited only for .use()');
    } else {
      if (state.use === null)
        result = this._encodeComposite(tag, primitive, cls, content);
    }
  }

  // Wrap in explicit
  if (state.explicit !== null)
    result = this._encodeComposite(state.explicit, false, 'context', result);

  return result;
};

Node.prototype._encodeChoice = function encodeChoice(data, reporter) {
  var state = this._baseState;

  var node = state.choice[data.type];
  if (!node) {
    assert(
        false,
        data.type + ' not found in ' +
            JSON.stringify(Object.keys(state.choice)));
  }
  return node._encode(data.value, reporter);
};

Node.prototype._encodePrimitive = function encodePrimitive(tag, data) {
  var state = this._baseState;

  if (tag === 'octstr' || tag === 'bitstr' || tag === 'ia5str')
    return this._encodeStr(data, tag);
  else if (tag === 'objid' && state.args)
    return this._encodeObjid(data, state.reverseArgs[0], state.args[1]);
  else if (tag === 'objid')
    return this._encodeObjid(data, null, null);
  else if (tag === 'gentime' || tag === 'utctime')
    return this._encodeTime(data, tag);
  else if (tag === 'null_')
    return this._encodeNull();
  else if (tag === 'int' || tag === 'enum')
    return this._encodeInt(data, state.args && state.reverseArgs[0]);
  else if (tag === 'bool')
    return this._encodeBool(data);
  else
    throw new Error('Unsupported tag: ' + tag);
};
